Arcanum Setting for Dungeons & Dragons

Discussion in 'Arcanum Discussion' started by jonathantrevor, Feb 6, 2006.

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  1. jonathantrevor

    jonathantrevor New Member

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    Not sure if this is the appropriate section of the forums to post something like this, but I've been wanting to try to create a Arcanum Campaign Setting for the 3.5 D&D rules. I don't want it to be it's own game so much (as with the Star Wars d20 game, etc.) but I would like to implement maybe new classes/prestige classes/spells/items, etc. So i guess I'm just looking for anyone who would be interested in lending a hand in one way or another.
     
  2. mathboy

    mathboy New Member

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    I think there would be trouble converting the tech-magic opposites to D&D, but I've never really played PnP so I wouldn't know.

    If you start out and post some more ideas, then maybe more people will join in.
     
  3. Xz

    Xz Monkey Admin Staff Member

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    You should concider moving this though.
     
  4. mathboy

    mathboy New Member

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  5. Vyenna

    Vyenna New Member

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  6. mathboy

    mathboy New Member

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    I think it belongs here (or perhaps in the DnD area of this site, but that's dead anyway.

    Since it's about converting Arcanum to DnD.
     
  7. Vyenna

    Vyenna New Member

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    Whoops, misread, sorry. I thought he wanted to implement DnD things in an Arcanum module. My bad.
     
  8. Xz

    Xz Monkey Admin Staff Member

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    I still think you should move it as it definately has to do with modding,,
     
  9. Blinky969

    Blinky969 Active Member

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    You don't use world ed in dnd. You use dice.
     
  10. Xz

    Xz Monkey Admin Staff Member

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    Right., sorry, it didn't fall me in that he was talking about the "dice-game". :p
     
  11. jonathantrevor

    jonathantrevor New Member

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    conversion ideas

    well i'm not sure how to incorporate the tech-magick dynamic fully, thats why im looking for some help. I was thinking maybe if a character has access to 4th level spells, he can no longer take ranks in any technology crafting skill. And on the same level, a character who has 9 ranks in a tech crafting skill can't take levels as a wizard or sorcerer. a class i'd be interested in making is a technologist, who is capable of crafting +1 guns etc. but instead of giving them their bonus magically, he does so through the wonders of science. i started working on some pdf layouts and stuff, maybe ill post some on here in a few days.

    i think perhaps a few changes to dwarves and elves stats might be neccessary to reflect their natural inclination towards technology and magick, respectively. also, a half-ogre race would have to be created.

    Half-Ogre
    Large-size creature: half-ogres take a -1 to AC and attack rolls due to their size. They also have a -4 penalty on Hide checks.
    Strength +4, Intelligence -4, Charisma -2
    Half-ogres are incredibly strong but lack the wit and charm of their human parents.
    DR 2/magic: Half-ogres have a tough hide that gives them some resistance against mundane weapons.
    -2 on move silently checks: Half-ogres are clumsy and have a tendency to make a lot of noise while moving.
    darkvision 60 ft.
    favored class: barbarian

    just an idea.
     
  12. Xz

    Xz Monkey Admin Staff Member

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    Please notice the "Edit" button in the top right corner of your post.
     
  13. jonathantrevor

    jonathantrevor New Member

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    im aware, it wasnt submitting when i attempted to edit it so i had to post a new reply, but thanks.
     
  14. mathboy

    mathboy New Member

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    Removed the double post. I think it sounds good so far.
     
  15. Blinky969

    Blinky969 Active Member

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    You forgot darkvision 60 ft. and favored class barbarian.
     
  16. jonathantrevor

    jonathantrevor New Member

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    Thats true, added it above. I was thinking about maybe doing away with favored classes or giving player's a choice of their race's favored class. For example elves could have favored class: wizard or ranger. Wizard reflects the elves' love for magic and ranger mixes their skill with the bow with their innate nature magic. So a player would, at level one, decide which one would apply to his character. I think it would encourage multi-classing more.
     
  17. jonathantrevor

    jonathantrevor New Member

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    any ideas?

    anyone else here have any ideas? i might just move this topic to the wotc forums but i expect you guys are much more knowledgeable on the world of arcanum.
     
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