What is Greyhawk, you ask? Well, it's Tim Cain's new game. The man who created Fallout and Arcanum is now making a D&D game, and damn it sounds good. Should be out in June sometime, and it's going on my Games to Get list, which also includes Play the World (maybe), Lionheart and Devastation. What do you guys think of all this?
I think it is good. It's turn-based. I mean, turn-based!! TURN BASED!! Someone might want to link to the article too by the way.
This article? I hope it's.... different. I must admit to being sick to death of D&D, but maybe I'm just sick of the bloody buggery Forgotten Realms..... I also hope it's rated Mature, but what are the chances of that, eh? :lol:
AAAaarrgggghhhh - never in my deepest nightmares did I imagine Tim Cain would go D&D for this one! I remember making a post on DAC about not being too happy he was making noises about doing high fantasy, but even then it never even occured to me it might be D&D. I really hope he manages something a bit orginal with it. Greyhawk was the first world I played in for D&D, so I suppose there might be an element of nostalgia for me, at least.
Relax, Fatman, and read the interview. If anyone can make an excellent D&D game, it's Tim Cain. Look - it's turn-based, you have different starting points depending on your alignment and crap like that, and a whole heap of other features that makes me want to really get the game. TURN-BASED!!!
Well, bear in mind turn-based means very little to me. If it ends up being like Tims last effort, I'll be bored of slogging through combat by halfway through the game. I'm tired of stock fantasy. D&D is the epitome of stock fantasy. I do think there is room for Tim to make a game so good it can overcome the dullness of the base game system, but it's a big hill to climb. Almost anything would have put him in better starting position from my perspective.
Dungeons & Dragons, the incredibly popular and well-known tabletop roleplaying game which, along with J.R.R. Tolkein, is responsible for almost all fantasy cliches.
Hmmm...well, for the past few years I've hated D&D, high fantasy, etc, but I might give it a shot. I've always been more interested in hybrid worlds like Arcanum, or at least detailed ones like Middle-Earth. In fact, I've never actually played D&D, nor any D&D PC Games, but tabletop looks alright (if you don't take it too seriously).
An additional consideration is that it is being made from a D&D scenario that has already been turned into NWN modules several times. I'm not saying that Tim's bespoke, professional effort won't vastly outdo those player-made, construction kit ones, but the story might already be a bit worn to quite a few CRPG playing D&D fans out there.
Hey, when was the last time we RPGers had a completely original plotline? They *always* go single person vs. monolithic evil.
You know what game i would like to see? Middle Earth Total War Yes i have been playing medivial for some time and i have watched the two towers but jaysis. Imagine leading an army of rohan horses into and army of orcs. hehe
I used to play a PBM along those lines and it WS truly great. However, a comp game to that effect is unlikely to be an RPG. I'd like to see ... something original. A skills based games system would be a must, not too much combat or pointless exploring, and a setting that makes me think, "Wow, these guys have some imagination." It should have quite a lot of humour, preferably not all juvenile, and it should - above all - achieve a balance that makes it very playable.
I think Two Towers would work great under the Warcraft III engine - heroes and everything. Hell, they could use sequences from the movie for cutscenes and everything.
I'll defintiely be getting it -- it's Greyhawk, not that uber-powered Forgotten Realms! I don't really see Two Towers as a Warcraft-type game, though -- Two Towers (heck, the whole trilogy) had little in the way of building (aside from Saruman's conversion of Isengard), but there's certainly alot of destruction. It's a good system, don't get me wrong, I just have trobule seein git as used for a Two Towers game.
In the Middle Earth PBM, troops and supply were only half the game. There was a lot of political manouvring, too. There was also a large heroic element to the game. Each position had certain heroes, who could go claim artifiacts, recruit help, etc. Maybe that kind of stuff wouldn't fit into an RTS, but it might make a good turn-based strategy (which is what the PBM was, afterall). Sounds a bit like HoMM, really, doesn't it?