For the Fallout 1st timers...

Discussion in 'General Discussion' started by DarkUnderlord, Jul 1, 2003.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    THis is a question for all you people here that have only just recently played Fallout 1 and/or Fallout 2 for the first time. At the moment, J.E. Sawyer from Interplay is working on Van Bueren, the code-name for Fallout 3, and he's asking a lot of Fallout questions.

    One of the recurring points that he has raised is that:

    Note the highlighted sentence. How many of you 1st timers got towards the end and restarted, because you couldn't finish the game with the PC you had created?

    Also:

    ... the highlighted sentence in this part. How many of you felt you were punished for the decisions you made?

    Essentially, I want to know your first thoughts in playing Fallout through for that very first time. Did you realise you'd probably need to go for another skill over Small Guns if you wanted to cause more damage? Did you ever tag a skill that you felt was not only completely worthless, but also resulted in your character "failing" the game and being unable to complete it?
     
  2. xento

    xento New Member

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    Bah! I've used Small Guns just fine and loved it. It's cheaper than the Big Guns, and lighter to carry, if you have a weak PC. Why dump it?

    DU, do you believe that Van Bueren is a secret Fallout 3? I heard that it is just a rumor, but that's probably just a rumor as well. :razz:
     
  3. backstabber

    backstabber New Member

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    small guns are fine. though i did not use small guns to beat f1 and f2, i used small guns to beat fot.
    :thumbup: gauss rifle :thumbup:
     
  4. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Yes. Whether it gets made or not is a different question though. Jefferson got the can, it's just as likely Van Beuueueuern will too.


    Any other Fallout 1st timers have anything to say?
     
  5. Ferret

    Ferret New Member

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    I played F2 first and took the gauss rifle option. However, I also knew that energy weapons would be best and that the gauss systems weren't in Fallout, so I managed to avoid the pains of finding out and added energy weapons later on in character development.

    I think that only a character that tried to do a bit of everything and that didn't specialise in some form of combat and non-combat skill could find a problem. There seemed to me to be a way of completing it for any character who was good at at least one skill.
     
  6. Darkwalker

    Darkwalker Member

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    I initially chose small guns and dumped all my points into improving that skill, until I found my first energy weapon and checked the damage it could do. It was apparent energy weapons had a huge advantage over pistols. It was not a difficult decision to shift the lion's share of my skill points over to energy weapons, I can't imagine anyone continuing to devote points towards small arms once exposed to the power of plasma.
    If they did, it's their own damn fault for failing at the end.

    On a side note, I put points towards both the doctor and first aid skill, a terrible waste of points once I realized the abundance of stimpaks available in the game. Once the error was checked, it was not a problem to recover and I had no problems with my character being to weak. I think it boils down to paying attention to your enviroment and reacting accordingly, screw the idiot weaklings who can't figure this out, they deserve to die.
     
  7. Qilikatal

    Qilikatal New Member

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    Agreed. It is so easy to change your character during the game That changing anything will just make the game too bloody easy.

    On another note.
    The boozar is the most powerfull weapon in F2 and it is a heavy weapon.
     
  8. bryant1380

    bryant1380 New Member

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    I, for one, DU, felt extremely rushed/pushed to pick perks and tags. I made some dumb ass choices, doctor for one. I'm also finding FO II to be quite harder than FO I, by the way. I just can't seem to get ...... started. No money, no weapons.. I'm just getting my ass kicked.
     
  9. Darkwalker

    Darkwalker Member

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    Why don't you do that thing we talked about retard, you remember, forcing Navarro and getting the Advanced Power Armor and all the goodies in the lockers. You can do this at level one, that will certainly jumpstart your game.
     
  10. xento

    xento New Member

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    One thing you can do is to swap a real pair of dye for the loaded ones in the Shark Club casino. For my character, it got wins every time!

    Or you could give those loaded dice to an honest roller. :D
     
  11. Jarinor

    Jarinor New Member

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    Cause it's so fucking cheap! It's just an abuse of the system. Retard, if you're really having trouble, steal and pickpocket everything you can in Klamath, and when you get to the Den, kill Flick. No one misses him, and you get some nice shit. Then, when you get to New Reno, kill the arms dealer there (as a bonus, you get free access to Algernon, and all the random crap he has in the basement). Should have no problems if you do this.

    Little piece of advice as well - lend the money to Fred (the dude in the Den).
     
  12. Ferret

    Ferret New Member

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    You get free access to algernon anyway. All you have to do is open the backdoor between 8pm and 6am and as long as you don't leave the back rooms, you can walk in and out of the basement freely.

    Just make sure that when you leave after having Algy modify things for you that you check that you're still between 8pm and 6am. Otherwise when you exit the basement the shopkeeper will be on his way out back and he'll see you and attack, as well as his three dogs. Easiest thing to do is just sleep until between 8pm and 6am again and then leg it back out through the back rooms.
     
  13. Shadygrove

    Shadygrove New Member

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    Steal. You can get a lot of stuff & EX points stealing early. No need to tag the skill, just keep reloading when you miss. Stealing in Aroyo & Klamath is worth more than one level. Hint. The more you setal at one time, the more EX points you get. Steal one item from an NPC, it is worth 10 points, 2 is worth 30, 3 60. The increase stops after 7 & over 250 points. The only real problem is finding things you want to swap for the junk you have stolen.
     
  14. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Did you manage to finish Fallout 1 with the character you created, or did you have to start again?

    What are you doing in FO2 re: skill point placement? FO only works if you focus on a skill. I'd say put all your points into Small Guns until it's sitting at about 120%, from there you can choose what you like. You'll also need to get a decent weapon at the start of the game. The Magnum is what you're after.

    Also, how do you think the skill tag/selection process could have been made easier to understand so that you didn't make dumb arse choices?
     
  15. Vovka100

    Vovka100 Member

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    I tend to lean towards big guns and energy weapons in every game I play, I just hate the puny pistols etc. So like, I had no problems at all, some well directed bozar shots can take down almost everything.
     
  16. Luvian

    Luvian New Member

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    If I remember well, in my first game, I taged Melee weapons, small guns, and pickpocket. I then later taged energy weapons.

    I do know of some friends that created strange (gimped) characters and had to restart.
     
  17. xento

    xento New Member

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    On my first FO character, I tagged Small Guns, Energy Weapons, and Science. I got pretty far too, but then quit in the Military base when I couldn't find the vats. :/

    I later played again and beat the game, though.
     
  18. Jarinor

    Jarinor New Member

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    I dunno, I never had to restart a game of Fallout because I screwed up character creation. Overall, doctor is a pretty useless skill though. I've also finished the game using only small guns - don't say it can't be done!
     
  19. StruckingFuggle

    StruckingFuggle New Member

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    Small guns? Useless? BAH, I SAY! The GAUSS RIFLE is a small gun! High luck, improved criticals, and the Sniper Perk? Small guns is all you NEED to beat FO1/FO2.

    Go for the eyes, bullet, go for the eyes! :D
     
  20. Bertromitron

    Bertromitron New Member

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    I didn't find small guns to be too nerfed in Fallout 1 or 2. Although energy weapons do become a lot more effective later on, one must consider that small arms are a lot for readilly availible in the beggining of the game and will therefore see more actual use in the game. And weapons in F) 2 like the gauss rifle mean u could still do a lot of hurt to the enemies.


    I've never felt I was unable to complete a game because of a "badly" built character. But then I usually know what I'm after and haven't tried many challenging elaborate characetr concepts like a character with tag skills in stuiff like only heal, doctor, and science and who can't have any companions either. hmmm...sounds like a fun challenge. Should try it sometime
     
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