Has anybody lashed together a "cook book" of items for the technical side? I am looking for a straight forward list of all the items needed for the canned schemas. I did happen to glance at the Prima Guide and it has all of this, but I cannot bring myself to support this "don't publish it in the manual so that they have to buy the strat guide" mentality.
most if not all the items(if you find that we lack any, inform us), including found schematics http://www.terra-arcanum.com/characterbank/items.php and a link for all the schematics you can get through the spending of CP's http://www.terra-arcanum.com/characterb ... Technology
Actually, I was looking for a recipe list that states you need componets 3 of x, 1 of y and 25 of z to make this technical wonder. The closest I came to this was the screen shots of the individual schema's but was unsure if the numbers were accurate. [brown nosing] Outstanding PHP pages BTW. [/brown nosing] <font size=-1>[ This Message was edited by: cej on 2001-09-01 23:46 ]</font>
the numbers over the item, i believe is actually the skill level needed i don't believe i have ever experienced that two items of X have been removed, but only 1 item of Y to create Z so i'm guessing that this is the required skill level to create the item and it only matters when it comes to found schematics. oh, yeah, the PHP database is stonecouriers creation, really sweet _________________ <font size=-1>[ This Message was edited by: monkeypunch on 2001-09-01 23:53 ]</font>
Yeah, it's always Item X + Item Y = Item Z. The numbers are the required field mastery of the subject required to work with that item. You gain additional mastery each CP you put in that field, but you can also use manuals to gain additional bonuses to mastery.