Play Arcanum the way it should be with my COOL patch.

Discussion in 'Arcanum Hints & Tips' started by chrisbeddoes, Jun 16, 2003.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. chrisbeddoes

    chrisbeddoes New Member

    Messages:
    414
    Likes Received:
    0
    Joined:
    May 10, 2001
    Please stop lying .

    Go out buy the game then you can talk.

    Chris.
     
  2. Ferret

    Ferret New Member

    Messages:
    1,913
    Likes Received:
    0
    Joined:
    Sep 28, 2001
    Without having someone else to argue my point for me, the point I was trying to make is that you've assumed that mages are all powerful because of the range of spells they can take. Well, so are technologists if you take that point of view.

    Have a technologist that can make all tech items in all disciplines plus all of the learned schematics and you can do pretty much as you please too.

    Your 'balancing' has now made it neccessary for a mage to take several colleges in order to be effective, whilst the technolgist can still be effective with only one or two disciplines. Limiting the types of spells that are effective is like saying that fighters can only use rusty daggers and followers and technologists can only use the hand crafted flintlock and arachnids.

    Not all mages like to have all so many colleges, as I'm sure that not all technologists like to have loads of disciplines. Just one or two, to suit your character is usually more than enough, but if you can't have those colleges working half the time then it's not very useful taking them!

    In addition, your assumption that all mages are not fighters and all technogists are is also flawed. What you are forcing mages to do is effectively the same as making technologists only be able to fight using grenades, and most of those are a lot more effective than some of the mage spells.

    Plus you're forgetting that mages also need to be able to have high constitution to get all that 'infinite mana' you like to advertise. You also need dexterity and dodge because you can't wear heavy armour because your strength is low and because you can't make all those lovely things to sell then you can't afford all the nice items until way later in the game. The technologist only has to have one or two points in a discipline and you can make as much money as you like really early on.

    On that point, how the hell do you expect mages to afford all those lovely blue potions? And carry them if they have to put all their points into spells instead of strength? I sure as hell never had any character who could buy and carry enough potions around near the beginning of the game without using such tricks as Ristezze's chest.

    Again on that point, why can't technologists just carry around loads of leaves and roots to make salves and loads of bandages to heal? You'll find an unlimited supply of them in shops too, as well as occuring frequently at locations and on the world map. It's absolutely no different to expecting a mage to fill their inventory with enough potions to keep them going!

    Plus I have no idea where you got the need for haggle to get all your items. You just go to the nearest junk dealer or technologist shop and buy them for around 3 - 80 GP, with the exception of the higher level items such as steam engines. Or alternatively just visit the local bin and get them for free. You don't find many magickal items just thrown away!

    I'd also like to point out that I have played both technologist and mage and know how hard or easy it is for both types of player. I seem to recall you mentioning in some post somewhere that you mostly play technologists, and with some of the statements that YOU are coming up with, I wonder if you have played magick users at all. It is no good bashing RMV about not knowing what he is talking about when you are so selectively choosing your own knowledge with regard to what a magick user needs to survive.

    Your debates are highly biased towards technologists and your attempts at fair justification and counter argument are based upon concepts where half the facts are ignored for your own benefit.

    [Edit - sorry, there's nothing worse than spelling mistakes when you're trying to seriously debate an issue.

    I'd also just like to point out that I think the fact that you actually write the mods, as well as being able to write the mods, is a fatastically good thing. They're just orientated for tach users and make matters harder for magick users, that's all. There is nothing inherantly wrong with the mods - it just depends on how you like to play the game.
     
  3. chrisbeddoes

    chrisbeddoes New Member

    Messages:
    414
    Likes Received:
    0
    Joined:
    May 10, 2001
    There 79 spells .

    4 of them have been slightly nerfed

    Fireflash + Fire Elemental because 1/3rd of creratures are immune.

    Harm because 1/5 rd of creatures are immune .

    Haste because max speed now is 18 .

    The other 75 spells are intact .




    How is that limiting choice ?

    I find that it increases choice.Because now the 3 uber spells that everybody used have been slightly reduced in usability.



    How you will find so many cp ?


    Not true . Just get one and you be effective . However you need many to become uber .


    Give an example please .

    I am taking the worse case scenario.

    An the worse case scenario is

    a) You are elf .
    b) You take the evil background that gives you +20
    c) You get the evil helmet .
    d) You get 12 willpower and fireball.

    You go to wilderness and you kill everything with fireballs and an aptitude 100 .
    The only other spell you may need is heal .

    After 1 hour you are level 40 and the game is over.


    Give me an example of how a technologist can exploit the system to do something like that .
     
  4. Shadygrove

    Shadygrove New Member

    Messages:
    1,762
    Likes Received:
    0
    Joined:
    Aug 29, 2002
    Dead wrong. Any damage done by the PC with any method ecept molotovs or against summoned / reanimated creatures gives EX points;

    Dead wrong again. One of the beauties of Fireflash is that you can call down a strike on your own position, & neither you or your party take any damage.

    Dead wrong again. That is exactly the point. Get the patch. Use it. Then post your appoligy. Chris is modding a somewhat different game than the one you are playing.
     
  5. Parmanian

    Parmanian New Member

    Messages:
    790
    Likes Received:
    0
    Joined:
    Apr 16, 2003
    hey shadygrove...............

    Look again on the molotov thing.....

    I get points all the time from using them!

    to make sure I just went back into a game and watched exp numbers in turn based mode.

    Parmanian
     
  6. Canis

    Canis New Member

    Messages:
    2,081
    Likes Received:
    0
    Joined:
    Nov 17, 2002
    As do I. It helps to chuck one into a large group of reasonably sturdy enemies who won't die if you do so much as sneeze, so you can be sure it's damage xp and not kill xp. Little xp bar moves every time.
     
  7. Parmanian

    Parmanian New Member

    Messages:
    790
    Likes Received:
    0
    Joined:
    Apr 16, 2003
    Since I'm still fairly new to this game I have to find out for myself about certain things and events. We have a wealth of knowledge on this forum but sometimes you just have to find out for yourself!

    Parmanian
     
  8. Ferret

    Ferret New Member

    Messages:
    1,913
    Likes Received:
    0
    Joined:
    Sep 28, 2001
    You have a good point there. The way you wrote it before made it sound like you'd more or less made harm, fire spells and other elemental spells worthless in many situations.


    I have to admit that this is very true. However, is it fair to penalise mages just because some stupid people want to cheat?
     
  9. Shadygrove

    Shadygrove New Member

    Messages:
    1,762
    Likes Received:
    0
    Joined:
    Aug 29, 2002
    For me, the only points from Molotovs are from the kill, not damage.

    Are you patched? Is that one of the things the patch "cured"?
     
  10. Parmanian

    Parmanian New Member

    Messages:
    790
    Likes Received:
    0
    Joined:
    Apr 16, 2003
    well insufferableknowitall.......... (hehehehe) I like it and I'm jealous!

    I never played the game in the unpatched version so I don't know the differences like you do. but I get points for just hitting. for my group i just throw one and then watch my party take care of them. Thats the only fighting I do is to lure them out. this way the exp doesn't go up that fast, heh!

    Parmanian
     
  11. Resident Master Vampire

    Resident Master Vampire New Member

    Messages:
    145
    Likes Received:
    0
    Joined:
    Jun 6, 2003
    Well, if you see it that way then yes I was wrong and would like to present my 'appoligy' as the smug, insufferable know-it-all would say. :D :) :lol: :razz:

    I think its time to patch! :/
     
  12. Parmanian

    Parmanian New Member

    Messages:
    790
    Likes Received:
    0
    Joined:
    Apr 16, 2003
  13. Shadygrove

    Shadygrove New Member

    Messages:
    1,762
    Likes Received:
    0
    Joined:
    Aug 29, 2002
    I have not played the unpatched game either, but I have been on the forums for a looong time & have heard a lot of the bugs that the patch eliminates. Not nearly all, I suspect.
     
  14. cadaver

    cadaver New Member

    Messages:
    133
    Likes Received:
    0
    Joined:
    Jan 12, 2003
    uhm in your QA page of your site you are referring to a version of 22mb with the new houses on the worldmap in SH
    I'd like to know if we can download this version too? (cable :D)

    and I'd like to know if there is a manual install possible because the installer keeps crashing for some reason (freezes)
     
  15. Myrdyr

    Myrdyr New Member

    Messages:
    70
    Likes Received:
    2
    Joined:
    Jun 18, 2003
    Seems that Arcanum5.dat needs to be deleted to remove this "mod".
     
  16. chrisbeddoes

    chrisbeddoes New Member

    Messages:
    414
    Likes Received:
    0
    Joined:
    May 10, 2001
    From

    http://www.terra-arcanum.com/~chris/QA.htm


     
  17. chrisbeddoes

    chrisbeddoes New Member

    Messages:
    414
    Likes Received:
    0
    Joined:
    May 10, 2001
    No sorry my hosting limit is 30 Mbytes . I could probably ask for more but that would leave less space for T-A forums ( these forums)

    The installer might take a long time 5 >> minutes if your system is low on ram and or hard disk space and or you are running many programs in the background ( like ICQ )
     
  18. cadaver

    cadaver New Member

    Messages:
    133
    Likes Received:
    0
    Joined:
    Jan 12, 2003
    I expected that it could take a long time on that pc (just barrely above the min system) but even the fecking mouse woudn't move after 10 minuts :(

    30 mb hmmm
    could ya send me the file by e-mail :p

    :cry::cry::cry:
     
  19. Myrdyr

    Myrdyr New Member

    Messages:
    70
    Likes Received:
    2
    Joined:
    Jun 18, 2003
    My too-subtle point is that you cannot play it as a mod and play the regular game unmodified. The (*&^ Arcanum5.dat file changes the play of the regular game. Would have been nice if Chris had documented this properly and clearly.
     
  20. chrisbeddoes

    chrisbeddoes New Member

    Messages:
    414
    Likes Received:
    0
    Joined:
    May 10, 2001
    Sir please notice the title of the thread

    Play Arcanum the way it should be with my COOL patch.
    And again
    Play Arcanum the way it should be with my COOL patch.

    Does is say cool mod ? Nope . It says cool patch .

    How much clearer do i need to be ?
     
Our Host!